Kèr Kāvtíhrāv has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Kèr Kāvtíhrāv receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Kāvtíhrāv covers an area of nearly 3 km2 (1 mi2), and an average elevation of 4796 m (15734 ft) above sea level.
Overview
Kèr Kāvtíhrāv was founded durring the late 13th century in summer of the year 1193, by Cä̌sh Vúnvḗnḱ 'Star Zeni' Ya̋ń̄ Ma̋mé̄ Séńó̄ Tudor. The establishment of Kèr Kāvtíhrāv was somewhat plagued by a lack of willing colonists, leading to Cä̌sh Vúnvḗnḱ 'Star Zeni' Ya̋ń̄ Ma̋mé̄ Séńó̄ Tudor electing to pay people to resettle in Kèr Kāvtíhrāv.
Kèr Kāvtíhrāv was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Kāvtíhrāv is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kèr Kāvtíhrāv is buildings are arranged arround a network of restrictive paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. The town's exceptionaly well made fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
A look around Kèr Kāvtíhrāv has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kèr Kāvtíhrāv long.
Civic Infrastructure
Kèr Kāvtíhrāv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Kāvtíhrāv.
Kèr Kāvtíhrāv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kèr Kāvtíhrāv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kèr Kāvtíhrāv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Kāvtíhrāv's public wards, blessings, and other arcane systems.
Kèr Kāvtíhrāv possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Kèr Kāvtíhrāv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Kèr Kāvtíhrāv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Kèr Kāvtíhrāv's bank was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, autumn is short in Kèr Kāvtíhrāv.
The Worg near Kèr Kāvtíhrāv are known to be almost tame, such that they can be put to domestic use.
Kèr Kāvtíhrāv's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Necromancy energies of tier 3 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3812 m2
Cattle and Similar Creatures: 234
Poultry: 2817
Swine: 187
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 93
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 5
Glassworkers: 3
Gunsmiths: 1
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 3
Barbers: 4
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 3
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 1
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 2
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 1
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 4
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
262 of Kèr Kāvtíhrāv's population work within a Foundational Occupation.
20 work in Agriculture
54 work as Craftsmen
19 work as Merchants
42 work as Service Workers
25 work as General Laborers
7 work as Skilled Laborers
42 work as Civil Servants
27 work in Cottage Industries
11 work as Artists
15 work in Produce Industries
621 of Kèr Kāvtíhrāv's population do not work in a formal occupation, but do contribute to the local economy. 56 (6%) are noncontributers.
Points of Interest
The roads leading into Kèr Kāvtíhrāv possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
Kèr Kāvtíhrāv used to be much richer, but something happened in the last (9453 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the early 2nd century, Kèr Kāvtíhrāv was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Kāvtíhrāv lost 130 people, 298 livestock, and 81 buildings. The conflict ended after roughly 69, when members of Kèr Kāvtíhrāv's militia enacted an operation to capture a particular bridge intact. The operation was complicated by the officer in charge of Kèr Kāvtíhrāv's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with an assault and siege on the bridge, which ended in victory for Kèr Kāvtíhrāv's forces. The war is remembered in legend by Kèr Kāvtíhrāv's bards, historians, and legend keepers.